Sure, you can match his dodge, but what about atk and crits.
也许你的躲避和他一样, 但是攻击和暴击呢?
Agility - Associated with air damage, some impact on crit chance.
敏捷 - 关系到空气属性伤害, 对暴击几率有影响.
Con - The HEP thread has crit as the lowest effective healing stat available.
对于HEP方式暴击是有效治疗收益最低的.
Conviction ( Retribution ) now increases critical chance with all spells and melee attacks.
定罪 ( 惩戒系 ) 现在同时增加所有法术和物理攻击的暴击几率.
I believe that building clutch DPS stats like Life Steal and Critical Chance also extremely important.
我确信混搭了人命偷盗和暴击几率的DPS装备也很重要.
Rampage : This effect is now passive instead of being a proc from critical strikes.
暴怒: 该天赋变成被动光环效果而不是由暴击触发.
Long - term , we need for every spec to care about say crit and haste to some degree.
长期 来讲, 我们需要每个职业每个天赋去关心是否要把暴击、急速等等属性堆积到一定水平.
As for the high crit chance, this a potential, we do not know.
至于暴击几率高, 这个是潜在的, 大家其实都不知道.
When a Druid in cat form casts Pounce it will now properly animate.
天然完美:这个技能现在将不再在坐着时被暴击而触发.另外,它现在将被微秒天赋影响.
Rupture: The damage - over time component of this ability can now produce critical strikes.
割裂: 割裂的持续伤害效果现在可以暴击.
Has certain probability in the next attack the storm to strike, and immunity stupor.
有一定几率在下一次攻击中暴击并且免疫昏迷.